Jumat, 02 April 2010

[T852.Ebook] Free Ebook Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas

Free Ebook Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas

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Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas

Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas



Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas

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Wargaming: Nineteenth Century Europe 1815-1878, by Neil Thomas

A set of simple, fast-playing rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon and the first machine guns.

The book includes brief analysis of the essential strategic and tactical military developments of the period, a set of elegantly simple rules which are fast-playing and easy to learn, yet deliver realistic outcomes. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies. There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer.

  • Sales Rank: #1351341 in Books
  • Published on: 2012-03-02
  • Released on: 2012-03-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.00" w x 6.10" l, 1.22 pounds
  • Binding: Hardcover
  • 208 pages

Review
A book that fits our period perfectly! Do not be put off by the number of pages, the 'rules section is only eight pages long, but covers the mechanics of playing a game using figures from 2 to 42mm size. They are simply presented and easy to use, indeed I have already used the format in preparing the rules used at our game at Salute. Neil is no novice at wargame rules, having written books on 'Ancient and Medieval Wargaming' and 'Napoleonic Wargaming'. He writes in a clear and readable style giving background information where needed and giving the reader options to develop his (or her) own way of playing the game. Highly Recommended. - The Foreign Correspondent

About the Author
Neil Thomas is an author and a historian.

Most helpful customer reviews

14 of 15 people found the following review helpful.
Worth getting
By Mr. J. Curry
Book Review of Neil Thomas's Wargaming 19th Century Europe 1815-1878 published 2012 by Pen and Sword Books.

As the editor of many of wargaming books (some mentioned in the bibliography), I was asked by the publisher to do a review of this new book.

The book is set out in a fairly standard format for such wargaming books as first devised by Featherstone in his writings. A chapter outlining political and military developments, a chapter explaining the rationale of the rules, a set of simple rules, examples of types of battle (e.g. meeting engagement, flanking attack), some army lists and nine historical battles.

For me, one of the most interesting chapters is the one of Nineteenth- Century Wargaming. This aims to outline the reasoning behind the rules in the next chapter. It does this well, but like all wargamers, I always contest the writings of others on wargaming. For example the idea that, `A more serious problem with a system of simultaneous turns, is its lack of realism', is clearly not defensible from the military perspective (otherwise there would be never be any `meeting engagements' in the history of warfare). There are however, very sensible reasons to design wargames with alternative movement systems, such as to prevent disputes. The writer's apparent views on leadership systems in wargaming as unnecessary could also be an area for discussion.

The wargaming rules are at unit level, with infantry units having four bases, are straightforward and contained within just 8 pages. Morale is tested when a unit loses a base from firing, is a charging cavalry unit under fire or it has lost a melee. A D6 is rolled against the unit class or the unit loses a base e.g. an average unit needs 4, 5 or 6 on a D6 to avoid losing a base.

The wargame scenario chapter has some interesting rules to add flavour to the type of battle. E.g. in the rearguard scenario, the attacker rolls 3-6 on a D6 per turn for the next attacker unit to arrive.

The rest of the book consists of synopsis of various battles, with suggestions how to turn them into wargaming actions.

The book is a good read for a wargamer. I enjoyed the sections on the design decisions for the rules and have used the chapters on the various battles. I tried out the rules in several solo games and found they were straightforward and produce a fun game suitable for an evening's entertainment. The book is worth getting.

John Curry, Editor of the History of Wargaming Project.

4 of 4 people found the following review helpful.
Excellent Introduction to the Wargaming this Period
By Chris
This is my third purchase of a Wargaming book by Neil Thomas (I also own "Wargaming: An Introduction" and "Ancient and Medieval Wargaming"). Personally, I like Thomas's rule books. The rules are simple, straightforward, and logical. They are good rules, IMO, for beginners, or for veterans who appreciate a very streamlined approach to rules writing. If you fall into one of these categories, there is a good chance you will appreciate these rules. If you prefer more complex rule systems, you will want to look elsewhere.

In addition to the rules, Thomas offers a variety of scenarios – 5 that are "generic" ("Pitched Battle," "Meeting Engagement," "Rearguard Action," "Flank Attack," "The Minigame"), and about 10 that are historical. Thomas also discusses at length his take on the period's warfare and the rationale behind his rules, special scenario conditions, and so forth. Combined with the scenarios, this discussion may make the book a worthwhile resource if you are new to the period, even if you ultimately opt not to use Thomas' rules.

NOTE REGARDING NUMBERS OF UNITS:

Numbers of units ARE given in the kindle edition (which I own), and are NOT MISSING, as one earlier reviewer states. However, the numbers of units are provided in the SCENARIOS section of the book, not in the Army Lists. The Army Lists provide only the details on quality, equipment, etc. of the units in question (and in truth, this manner of organizing things is not entirely obvious on an initial perusal of the book).

For example, if you are playing the "Pitched Battle" Scenario, you roll a die and consult a table to determine the composition of your force. Let's say you roll a "3," indicating that you get 5 infantry units, 1 skirmisher unit, 2 cavalry units and 2 artillery units, regardless of the specific army you are playing. You then consult the Army Lists, for your specific army to determine if your infantry consists of, say, Elite troops armed with rifled muskets, or Levy troops armed with smooth-bored muskets, or Average troops with breech-loading rifles, etc.

In a nutshell – don't panic when you first glance at the army lists and don't see numbers of units given. Remember that the numbers you need are in the scenarios section.

2 of 2 people found the following review helpful.
Neil Thomas' book is excellent for a number of reasons
By Scott P. Crane
Neil Thomas' book is excellent for a number of reasons:

1) The rules are brief, easy to understand and focus on key elements of the 1815-1878 period of warfare in Europe.
2) Thomas provides a lengthy chapter of designers notes before the rules, explaining his reasons for the design choices he made in light of the practice of warfare during this period.
3) The book begins with a well-written overview of the history of the period, focusing on warfare but paying particular attention to political, social and technological changes that were taking place and how they directly impacted warfare in post-Napoleonic Europe.
4) Army lists for European armies from most of the major and minor conflicts of the era
5) 5 generic scenarios for fighting typical types of battles. The scenarios require only small armies (5 to 10 units per side) and small areas (4'x3' or 2'x2' areas)
6) The book includes 8 or 9 historical scenarios and after action reports, demonstrating how the rules can be used to replay historical actions and how well they do at it.

An all-around excellent wargames book, one of the best I've read.

See all 6 customer reviews...

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