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The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.
There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What youll learn
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Utilizing Swift playgrounds
- Best practices for optimizing your code and delivering great user experiences
- What data persistence is, and why it’s important
- Get started with building cool, crisp user interfaces
- How to display data in Table Views
- How to draw to the screen using Core Graphics
- How to use iOS sensor capabilities to map your world
- How to get your app to work with iCloud and more
Who this book is for
This book is for aspiring iPhone app developers, new to the Apple Swift programming language and/or the iOS SDK.
Table of Contents1. Welcome to the Swift Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift
- Sales Rank: #254557 in Books
- Published on: 2014-11-19
- Released on: 2014-11-14
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.86" w x 7.50" l, 3.20 pounds
- Binding: Paperback
- 828 pages
Features
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Utilizing Swift playgrounds
- Best practices for optimizing your code and delivering great user experiences
- Get started with building cool, crisp user interfaces
- How to display data in Table Views How to draw to the screen using Core Graphics How to use iOS sensor capabilities to map your world How to get your app to work with iCloud and more
About the Author
Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject—the first edition of Beginning iPhone Development.
Fredrik Olsson has been using Cocoa since Mac OS X 10.1, and for iPhone since the unofficial toolchain. He has a long and varied career ranging from real-time assembly to enterprise Java with a passion for Objective-C for it's elegance, Cocoa frameworks for their clarity, and both for creating a greater whole than their parts. When away from a keyboard Fredrik has spoken at conferences and lead developer training.
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple s developer web site. Jeff also writes about iOS development for his widely-read blog at http://iphonedevelopment.blogspot.com.
Most helpful customer reviews
66 of 71 people found the following review helpful.
Amazingly Well written, Wonderful detail
By Suparn
I got this book from another store, not Amazon since it was a little expensive here. Its not like any other programming book, its an experience that kind of stays with you.
This book is fabulous. I have been wanting to learn the iOS development from a long time. When Swift came out, I jumped right on to it. However, there weren't many books or resources available online. Most of them taught the swift dynamics and none of them taught how to build a real app. I mean, I get what classes are, protocols are, but then what?
This book has that real meat. It teaches you how to use Xcode from scratch. If you have used other IDE's like IntelliJ or something, I am sure you might be laughing that whats there to learn in an IDE. I thought the same, and I have to admit that I was being dumb. You just can't learn Interface Builder on your own. Yes you can type code and do the same things as you do in other languages form day 1. But building the interfaces is kind of complex at first. And this book takes you from step 1 to Step 100 without missing even a single one of them. The authors have done a wonderful job in detailing each and every step, click that you do on Xcode. Its the first programming book of this nature that I have read.
If you are a beginner like me who knows programming and wants to build an iPhone app, this book is for you. Thats the bright side of it.
The dark (gray) side now: This book assumes you know what programming is. Its not a no brainer course. It assumes you know what swift is and how to write code in swift. The main focus is not on making you learn about swift. The book teaches you how to use swift and Xcode to build apps. They have an appendix at the end which talks about basics of swift. I 'd rather prefer downloading the Swift Manual on iBooks. Its very clear and in depth.
Suggestion: Go through the manual, and learn some basics of swift (read till closures chapter because events are handled by closures in this book). Then start with this book, follow each and every instruction very carefully, try not to miss a single step (well you would eventually and thats how you learn) because it tends to screw your whole storyboard. You ll enjoy reading this!!
21 of 23 people found the following review helpful.
Does not always show best practices
By Amazon Customer
While everything works, it looks like the authors rushed this book to press by just plugging in techniques used in their previous Objective-C-iOS books. They fail to take advantage of many of the newer features available in iOS 8.
As an example, in Chapter 3, they show how to touch the UI background to dismiss the keyboard by changing the superclass associated with the View. They then use the resignFirstResponder. It is no longer necessary to change that superclass. All you need to do is use the new touchesBegan() function. They also fail to show how to release the keyboard by pressing the Return key using delegation. Their techniques are not best practices and make things more complex than what they need to be.
Also, their explanation of constraints, found in the early chapters, is confusing and overly complex.
While this book shows a lot, it isn't always the best techniques.
11 of 11 people found the following review helpful.
Fantastic book from beginning to end: Ten Star Book!
By Phil Wigglesworth
There are just so many books out there that either assume you are an idiot or an expert: this book presents example after example taking you from the basics to a great understanding of iPhone Development with Xcode and Swift.
Each example gradually builds up, working with what you have already learnt and uses small apps that are sufficiently complex that they do represent the real code that you will want to use. Because Swift is building on an existing heritage of code, there are many obscure ways of using the iPhone SDK to achieve what you want and need. This book gently takes you through each step, showing alternative approaches as you work through the book (particularly with Xcode there are many different way to do the same thing, but this book gradually shows you those ways); equally, with the different toolkits, it is obvious that Apple has migrated between ways to do things (e.g. function parameters to closures). This book gives you an excellent starting point for what ever you want to achieve.
It is one of the very few programming books I have ever read (and worked through all the non-trivial examples) from start to finish, finding new nuggets in every chapter. Even at the end, when I finally went through their overview of Swift, I found answers to aspects of the language, that while I could use, I did not fully understand.
A word of advice: Do not second guess the authors, and assume that because you would have done it differently, they are wrong: frequently later in the chapter they point out shortcomings in their original code and show how to improve it or explain why they have taken that particular approach. Equally, if your project shows errors *always* read the next page, as often more work is needed before a project will compile (and when they tell you to compile & run, do not proceed further with code until it does!) Trust their code: apart from the minor changes Apple made to when you need to unwrap variables (see the errata on the Apress website), I typed in every project and any problems were my typo's, not their code.
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